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nadine aurora tabing
UX Designer & Writer based in the Pacific Northwest
Dream Builder: Amusement Park is a casual simulation PC game where players create an amusement park.
As the game's designer, I led a team of one programmer and four artists. I also programmed UI and UI animations, and did project management, including overseeing general scheduling and in-house playtests.
![A screenshot of Dream Builder: Amusement Park](assets/images/amusement_park4.jpg)
A screenshot of Dream Builder: Amusement Park
![Sketches for Dream Builder: Amusement Park](assets/images/ap_notes2.png)
Sketches for UI in Dream Builder: Amusement Park
While working at Fugazo, I also designed and concepted an unreleased casual hidden object game with the working title “Elements.”
![A paper prototype to test a minigame in Elements](assets/images/elements3.jpg)
![Notes for various explorable scenes in Elements](assets/images/squaresketch.png)
For elements: a paper prototype, navigation sketches for Elements
![Artist render of a scene in Elements](assets/images/elements4.jpg)
Artist render of the a scene in Elements
Player Feedback on Dream Builder
“This has been a complete joy to play. I own many amusement park building games and usually after awhile I have to take a break but I couldn't stop playing this one. It has SO many different things to it it's hard to understand how someone can stop or dislike it.”
“I played this game on a Beta test a month ago, and have been anxiously awaiting the finished product to appear on Big Fish. I was so happy to see it there today. I did the trial hour before buying just to make sure that I liked all the changes that had been made. I was not disappointed. It is a fantastic [time management] Game.”
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